Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const OLIVINEHOUSEBETA_TEACHER
const OLIVINEHOUSEBETA_RHYDON
OlivineHouseBeta_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
OlivineHouseBetaTeacherScript:
jumptextfaceplayer OlivineHouseBetaTeacherText
@@ -40,16 +40,16 @@ OlivineHouseBetaRhydonText:
OlivineHouseBeta_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 7, OLIVINE_CITY, 4
warp_event 3, 7, OLIVINE_CITY, 4
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 0, 1, BGEVENT_READ, OlivineHouseBetaBookshelf1
bg_event 1, 1, BGEVENT_READ, OlivineHouseBetaBookshelf2
db 2 ; object events
def_object_events
object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineHouseBetaTeacherScript, -1
object_event 6, 4, SPRITE_RHYDON, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineHouseBetaRhydonScript, -1