Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,12 +1,12 @@
object_const_def ; object_event constants
object_const_def
const OLIVINEMART_CLERK
const OLIVINEMART_COOLTRAINER_F
const OLIVINEMART_LASS
OlivineMart_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
OlivineMartClerkScript:
opentext
@@ -46,15 +46,15 @@ OlivineMartLassText:
OlivineMart_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 7, OLIVINE_CITY, 8
warp_event 3, 7, OLIVINE_CITY, 8
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 3 ; object events
def_object_events
object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineMartClerkScript, -1
object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OlivineMartCooltrainerFScript, -1
object_event 1, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineMartLassScript, -1