Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,4 +1,4 @@
object_const_def ; object_event constants
object_const_def
const RADIOTOWER3F_SUPER_NERD
const RADIOTOWER3F_GYM_GUIDE
const RADIOTOWER3F_COOLTRAINER_F
@@ -8,9 +8,9 @@
const RADIOTOWER3F_SCIENTIST
RadioTower3F_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_TILES, .CardKeyShutterCallback
.CardKeyShutterCallback:
@@ -329,19 +329,19 @@ RadioTower3FPokemonMusicSignText:
RadioTower3F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
def_warp_events
warp_event 0, 0, RADIO_TOWER_2F, 1
warp_event 7, 0, RADIO_TOWER_4F, 2
warp_event 17, 0, RADIO_TOWER_4F, 4
db 0 ; coord events
def_coord_events
db 3 ; bg events
def_bg_events
bg_event 3, 0, BGEVENT_READ, RadioTower3FPersonnelSign
bg_event 9, 0, BGEVENT_READ, RadioTower3FPokemonMusicSign
bg_event 14, 2, BGEVENT_UP, CardKeySlotScript
db 7 ; object events
def_object_events
object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 3, 4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuideScript, -1
object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1