Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const REDSHOUSE1F_REDS_MOM
RedsHouse1F_MapScripts:
db 1 ; scene scripts
def_scene_scripts
scene_script .DummyScene
db 0 ; callbacks
def_callbacks
.DummyScene:
end
@@ -75,17 +75,17 @@ RedsHouse1FTVText:
RedsHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
def_warp_events
warp_event 2, 7, PALLET_TOWN, 1
warp_event 3, 7, PALLET_TOWN, 1
warp_event 7, 0, REDS_HOUSE_2F, 1
db 0 ; coord events
def_coord_events
db 3 ; bg events
def_bg_events
bg_event 0, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 2, 1, BGEVENT_READ, RedsHouse1FTV
db 1 ; object events
def_object_events
object_event 5, 3, SPRITE_REDS_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1