Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const ROUTE10SOUTH_POKEFAN_M1
const ROUTE10SOUTH_POKEFAN_M2
Route10South_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TrainerHikerJim:
trainer HIKER, JIM, EVENT_BEAT_HIKER_JIM, HikerJimSeenText, HikerJimBeatenText, 0, .Script
@@ -76,14 +76,14 @@ Route10SignText:
Route10South_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
def_warp_events
warp_event 6, 1, ROCK_TUNNEL_1F, 2
db 0 ; coord events
def_coord_events
db 1 ; bg events
def_bg_events
bg_event 5, 3, BGEVENT_READ, Route10Sign
db 2 ; object events
def_object_events
object_event 17, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1
object_event 8, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1