Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,13 +1,13 @@
object_const_def ; object_event constants
object_const_def
const ROUTE14_POKEFAN_M1
const ROUTE14_YOUNGSTER
const ROUTE14_POKEFAN_M2
const ROUTE14_KIM
Route14_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
Kim:
faceplayer
@@ -116,13 +116,13 @@ PokefanmTrevorAfterBattleText:
Route14_MapEvents:
db 0, 0 ; filler
db 0 ; warp events
def_warp_events
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 4 ; object events
def_object_events
object_event 11, 15, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmCarter, -1
object_event 11, 27, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperRoy, -1
object_event 6, 11, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmTrevor, -1