Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const ROUTE18_YOUNGSTER1
const ROUTE18_YOUNGSTER2
Route18_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TrainerBirdKeeperBoris:
trainer BIRD_KEEPER, BORIS, EVENT_BEAT_BIRD_KEEPER_BORIS, BirdKeeperBorisSeenText, BirdKeeperBorisBeatenText, 0, .Script
@@ -78,15 +78,15 @@ Route18SignText:
Route18_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 6, ROUTE_17_ROUTE_18_GATE, 3
warp_event 2, 7, ROUTE_17_ROUTE_18_GATE, 4
db 0 ; coord events
def_coord_events
db 1 ; bg events
def_bg_events
bg_event 9, 5, BGEVENT_READ, Route18Sign
db 2 ; object events
def_object_events
object_event 9, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperBoris, -1
object_event 13, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperBob, -1