Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,12 +1,12 @@
object_const_def ; object_event constants
object_const_def
const ROUTE21_SWIMMER_GIRL
const ROUTE21_SWIMMER_GUY
const ROUTE21_FISHER
Route21_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TrainerSwimmermSeth:
trainer SWIMMERM, SETH, EVENT_BEAT_SWIMMERM_SETH, SwimmermSethSeenText, SwimmermSethBeatenText, 0, .Script
@@ -90,13 +90,13 @@ FisherArnoldAfterBattleText:
Route21_MapEvents:
db 0, 0 ; filler
db 0 ; warp events
def_warp_events
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 3 ; object events
def_object_events
object_event 11, 16, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfNikki, -1
object_event 2, 30, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerSwimmermSeth, -1
object_event 14, 22, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherArnold, -1