Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const ROUTE29ROUTE46GATE_OFFICER
const ROUTE29ROUTE46GATE_YOUNGSTER
Route29Route46Gate_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
Route29Route46GateOfficerScript:
jumptextfaceplayer Route29Route46GateOfficerText
@@ -37,16 +37,16 @@ Route29Route46GateYoungsterText:
Route29Route46Gate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
def_warp_events
warp_event 4, 0, ROUTE_46, 1
warp_event 5, 0, ROUTE_46, 2
warp_event 4, 7, ROUTE_29, 1
warp_event 5, 7, ROUTE_29, 1
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 2 ; object events
def_object_events
object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route29Route46GateOfficerScript, -1
object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29Route46GateYoungsterScript, -1