Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const ROUTE5_POKEFAN_M
Route5_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
Route5PokefanMScript:
jumptextfaceplayer Route5PokefanMText
@@ -40,17 +40,17 @@ HouseForSaleSignText:
Route5_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
def_warp_events
warp_event 17, 15, ROUTE_5_UNDERGROUND_PATH_ENTRANCE, 1
warp_event 8, 17, ROUTE_5_SAFFRON_GATE, 1
warp_event 9, 17, ROUTE_5_SAFFRON_GATE, 2
warp_event 10, 11, ROUTE_5_CLEANSE_TAG_HOUSE, 1
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 17, 17, BGEVENT_READ, Route5UndergroundPathSign
bg_event 10, 11, BGEVENT_READ, HouseForSaleSign
db 1 ; object events
def_object_events
object_event 17, 16, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5PokefanMScript, EVENT_ROUTE_5_6_POKEFAN_M_BLOCKS_UNDERGROUND_PATH