Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,12 +1,12 @@
object_const_def ; object_event constants
object_const_def
const SEAFOAMGYM_BLAINE
const SEAFOAMGYM_GYM_GUIDE
SeafoamGym_MapScripts:
db 1 ; scene scripts
def_scene_scripts
scene_script .DummyScene
db 0 ; callbacks
def_callbacks
.DummyScene:
end
@@ -158,13 +158,13 @@ SeafoamGymGuideWinText2:
SeafoamGym_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
def_warp_events
warp_event 5, 5, ROUTE_20, 1
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 2 ; object events
def_object_events
object_event 5, 2, SPRITE_BLAINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SeafoamGymBlaineScript, -1
object_event 6, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuideScript, EVENT_SEAFOAM_GYM_GYM_GUIDE