Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const SILVERCAVEITEMROOMS_POKE_BALL1
const SILVERCAVEITEMROOMS_POKE_BALL2
SilverCaveItemRooms_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
SilverCaveItemRoomsMaxRevive:
itemball MAX_REVIVE
@@ -16,14 +16,14 @@ SilverCaveItemRoomsFullRestore:
SilverCaveItemRooms_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 13, 3, SILVER_CAVE_ROOM_2, 3
warp_event 7, 15, SILVER_CAVE_ROOM_2, 4
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 2 ; object events
def_object_events
object_event 6, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SilverCaveItemRoomsMaxRevive, EVENT_SILVER_CAVE_ITEM_ROOMS_MAX_REVIVE
object_event 15, 11, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SilverCaveItemRoomsFullRestore, EVENT_SILVER_CAVE_ITEM_ROOMS_FULL_RESTORE