Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const SILVERCAVEPOKECENTER1F_NURSE
const SILVERCAVEPOKECENTER1F_GRANNY
SilverCavePokecenter1F_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
SilverCavePokecenter1FNurseScript:
jumpstd PokecenterNurseScript
@@ -30,15 +30,15 @@ SilverCavePokecenter1FGrannyText:
SilverCavePokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
def_warp_events
warp_event 3, 7, SILVER_CAVE_OUTSIDE, 1
warp_event 4, 7, SILVER_CAVE_OUTSIDE, 1
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 2 ; object events
def_object_events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SilverCavePokecenter1FNurseScript, -1
object_event 1, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 2, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SilverCavePokecenter1FGrannyScript, -1