Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,13 +1,13 @@
object_const_def ; object_event constants
object_const_def
const TIMECAPSULE_CHRIS1
const TIMECAPSULE_CHRIS2
TimeCapsule_MapScripts:
db 2 ; scene scripts
def_scene_scripts
scene_script .InitializeTimeCapsule ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
.InitializeTimeCapsule:
@@ -54,16 +54,16 @@ TimeCapsuleFriendScript:
TimeCapsule_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 4, 7, POKECENTER_2F, 4
warp_event 5, 7, POKECENTER_2F, 4
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 4, 4, BGEVENT_RIGHT, TimeCapsuleConsoleScript
bg_event 5, 4, BGEVENT_LEFT, TimeCapsuleConsoleScript
db 2 ; object events
def_object_events
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2