Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const TINTOWER3F_POKE_BALL
TinTower3F_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TinTower3FFullHeal:
itemball FULL_HEAL
@@ -12,13 +12,13 @@ TinTower3FFullHeal:
TinTower3F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 10, 14, TIN_TOWER_2F, 1
warp_event 16, 2, TIN_TOWER_4F, 2
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 1 ; object events
def_object_events
object_event 3, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL