Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const TINTOWER5F_POKE_BALL
TinTower5F_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
TinTower5FRareCandy:
itemball RARE_CANDY
@@ -18,17 +18,17 @@ TinTower5FHiddenCarbos:
TinTower5F_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
def_warp_events
warp_event 11, 15, TIN_TOWER_6F, 2
warp_event 2, 4, TIN_TOWER_4F, 1
warp_event 2, 14, TIN_TOWER_4F, 3
warp_event 17, 15, TIN_TOWER_4F, 4
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 16, 14, BGEVENT_ITEM, TinTower5FHiddenFullRestore
bg_event 3, 15, BGEVENT_ITEM, TinTower5FHiddenCarbos
db 1 ; object events
def_object_events
object_event 9, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower5FRareCandy, EVENT_TIN_TOWER_5F_RARE_CANDY