Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const VERMILIONFISHINGSPEECHHOUSE_FISHING_GURU
VermilionFishingSpeechHouse_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
FishingDude:
jumptextfaceplayer FishingDudeText
@@ -51,14 +51,14 @@ FishingDudesHousePhotoText:
VermilionFishingSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 7, VERMILION_CITY, 1
warp_event 3, 7, VERMILION_CITY, 1
db 0 ; coord events
def_coord_events
db 1 ; bg events
def_bg_events
bg_event 3, 0, BGEVENT_READ, FishingDudesHousePhoto
db 1 ; object events
def_object_events
object_event 2, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FishingDude, -1