Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,13 +1,13 @@
object_const_def ; object_event constants
object_const_def
const VIOLETGYM_FALKNER
const VIOLETGYM_YOUNGSTER1
const VIOLETGYM_YOUNGSTER2
const VIOLETGYM_GYM_GUIDE
VioletGym_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
VioletGymFalknerScript:
faceplayer
@@ -282,17 +282,17 @@ VioletGymGuideWinText:
VioletGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 4, 15, VIOLET_CITY, 2
warp_event 5, 15, VIOLET_CITY, 2
db 0 ; coord events
def_coord_events
db 2 ; bg events
def_bg_events
bg_event 3, 13, BGEVENT_READ, VioletGymStatue
bg_event 6, 13, BGEVENT_READ, VioletGymStatue
db 4 ; object events
def_object_events
object_event 5, 1, SPRITE_FALKNER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VioletGymFalknerScript, -1
object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperRod, -1
object_event 2, 10, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperAbe, -1