Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,11 +1,11 @@
object_const_def ; object_event constants
object_const_def
const VIOLETKYLESHOUSE_POKEFAN_M
const VIOLETKYLESHOUSE_KYLE
VioletKylesHouse_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
VioletKylesHousePokefanMScript:
jumptextfaceplayer VioletKylesHousePokefanMText
@@ -33,14 +33,14 @@ VioletKylesHousePokefanMText:
VioletKylesHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 3, 7, VIOLET_CITY, 6
warp_event 4, 7, VIOLET_CITY, 6
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 2 ; object events
def_object_events
object_event 2, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletKylesHousePokefanMScript, -1
object_event 6, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Kyle, -1