Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,12 +1,12 @@
object_const_def ; object_event constants
object_const_def
const VIOLETMART_CLERK
const VIOLETMART_GRANNY
const VIOLETMART_COOLTRAINER_M
VioletMart_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
VioletMartClerkScript:
opentext
@@ -49,15 +49,15 @@ VioletMartCooltrainerMText:
VioletMart_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 2, 7, VIOLET_CITY, 1
warp_event 3, 7, VIOLET_CITY, 1
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 3 ; object events
def_object_events
object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletMartClerkScript, -1
object_event 7, 6, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletMartGrannyScript, -1
object_event 5, 2, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletMartCooltrainerMScript, -1