Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,12 +1,12 @@
object_const_def ; object_event constants
object_const_def
const VIOLETNICKNAMESPEECHHOUSE_TEACHER
const VIOLETNICKNAMESPEECHHOUSE_LASS
const VIOLETNICKNAMESPEECHHOUSE_BIRD
VioletNicknameSpeechHouse_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
VioletNicknameSpeechHouseTeacherScript:
jumptextfaceplayer VioletNicknameSpeechHouseTeacherText
@@ -45,15 +45,15 @@ VioletNicknameSpeechHouseBirdText:
VioletNicknameSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
def_warp_events
warp_event 3, 7, VIOLET_CITY, 4
warp_event 4, 7, VIOLET_CITY, 4
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 3 ; object events
def_object_events
object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseTeacherScript, -1
object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseLassScript, -1
object_event 5, 2, SPRITE_BIRD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseBirdScript, -1