Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,10 +1,10 @@
object_const_def ; object_event constants
object_const_def
const WHIRLISLANDSW_POKE_BALL
WhirlIslandSW_MapScripts:
db 0 ; scene scripts
def_scene_scripts
db 0 ; callbacks
def_callbacks
WhirlIslandSWUltraBall:
itemball ULTRA_BALL
@@ -12,16 +12,16 @@ WhirlIslandSWUltraBall:
WhirlIslandSW_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
def_warp_events
warp_event 5, 7, ROUTE_41, 3
warp_event 17, 3, WHIRL_ISLAND_B1F, 5
warp_event 3, 3, WHIRL_ISLAND_B1F, 4
warp_event 3, 15, WHIRL_ISLAND_NW, 3
warp_event 17, 15, WHIRL_ISLAND_B2F, 4
db 0 ; coord events
def_coord_events
db 0 ; bg events
def_bg_events
db 1 ; object events
def_object_events
object_event 15, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandSWUltraBall, EVENT_WHIRL_ISLAND_SW_ULTRA_BALL