Use def_* macros for automatic map event counts

Resolves #742
This commit is contained in:
Rangi
2020-07-24 09:49:26 -04:00
parent 89c47f2170
commit dcb24bc724
392 changed files with 2750 additions and 2695 deletions

View File

@@ -1,4 +1,4 @@
object_const_def ; object_event constants
object_const_def
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
@@ -7,11 +7,11 @@
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScripts:
db 2 ; scene scripts
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
def_callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
@@ -345,17 +345,17 @@ SageKojiAfterBattleFinalText:
WiseTriosRoom_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
def_warp_events
warp_event 7, 4, ECRUTEAK_CITY, 4
warp_event 7, 5, ECRUTEAK_CITY, 5
warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
db 1 ; coord events
def_coord_events
coord_event 7, 4, SCENE_DEFAULT, WiseTriosRoom_CannotEnterTinTowerScript
db 0 ; bg events
def_bg_events
db 6 ; object events
def_object_events
object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1