Move some more constants out of misc_constants.asm
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@@ -182,6 +182,28 @@ NUM_TREEMON_SETS EQU const_value
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const TREEMON_SCORE_RARE ; 2
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; ChangeHappiness arguments (see data/happiness_changes.asm)
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_GROOMING ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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; significant happiness values
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BASE_HAPPINESS EQU 70
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FRIEND_BALL_HAPPINESS EQU 200
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