More Japanese characters

This commit is contained in:
Remy Oukaour
2018-01-19 20:48:33 -05:00
parent b199f6cfbf
commit ddec0ee305
14 changed files with 75 additions and 46 deletions

View File

@@ -384,7 +384,7 @@ Function81adb: ; 81adb
ret
; 81baf
String_81baf: db "レアぅぅ@" ; rare (shiny)
String_81baf: db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; rare (shiny)
String_81bb4: db "ノーマル@" ; normal
String_81bb9: db DEBUGTEST_A, "きりかえ▶@" ; (A) switches
; 81bc0

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@@ -56,7 +56,7 @@ LinkTextbox2: ; 4d35b
.PlaceBorder: ; 4d37e
push hl
ld a, "ぁ" ; $76
ld a, $76
ld [hli], a
inc a
call .PlaceRow

View File

@@ -139,7 +139,7 @@ _LoadTradeScreenBorder: ; 16d696
LinkComms_LoadPleaseWaitTextboxBorderGFX: ; 16d69a
ld de, LinkCommsBorderGFX + $30 tiles
ld hl, vTiles2 tile "ぁ"
ld hl, vTiles2 tile $76
lb bc, BANK(LinkCommsBorderGFX), 8
call Get2bpp
ret

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@@ -56,7 +56,7 @@ _LoadFontsExtra1:: ; fb48a
ld hl, vTiles2 tile "☎" ; $62
lb bc, BANK(PokegearPhoneIconGFX), 1
call Get2bpp_2
ld de, FontExtra tile 3
ld de, FontExtra + 3 tiles ; "<BOLD_D>"
ld hl, vTiles2 tile "<BOLD_D>"
lb bc, BANK(FontExtra), 22 ; "<BOLD_D>" to "ぉ"
call Get2bpp_2
@@ -104,8 +104,8 @@ LoadBattleFontsHPBar: ; fb4f2
lb bc, BANK(FontBattleExtra), 12
call Get2bpp_2
ld hl, vTiles2 tile $70
ld de, FontBattleExtra tile 16
lb bc, BANK(FontBattleExtra), 3 ; "<>" to "『"
ld de, FontBattleExtra + 16 tiles ; "<DO>"
lb bc, BANK(FontBattleExtra), 3 ; "<DO>" to "『"
call Get2bpp_2
call LoadFrame
@@ -122,7 +122,7 @@ LoadHPBar: ; fb50d
ld hl, vTiles2 tile $55
lb bc, BANK(ExpBarGFX), 9
call Get2bpp_2
ld de, MobilePhoneTilesGFX tile 7 ; mobile phone icon
ld de, MobilePhoneTilesGFX + 7 tiles ; mobile phone icon
ld hl, vTiles2 tile $5e
lb bc, BANK(MobilePhoneTilesGFX), 2
call Get2bpp_2

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@@ -64,11 +64,11 @@ CheckNickErrors:: ; 669f
; table defining which characters are actually text commands
; format:
; ≥ <
db TX_START, TX_BOX + 1
db "<PLAY_G>", "<CTRL_18>" + 1
db "<NI>", "<NO>" + 1
db "<ROUTE>", "<GREEN>" + 1
db "<ENEMY>", "<ENEMY>" + 1
db "<MOM>", "<TM>" + 1
db "<ROCKET>", "┘" + 1
db TX_START, TX_BOX + 1
db "<PLAY_G>", "<JP_18>" + 1
db "<NI>", "<NO>" + 1
db "<ROUTE>", "<GREEN>" + 1
db "<ENEMY>", "<ENEMY>" + 1
db "<MOM>", "<TM>" + 1
db "<ROCKET>", "┘" + 1
db -1 ; end