More Japanese characters
This commit is contained in:
@@ -384,7 +384,7 @@ Function81adb: ; 81adb
|
||||
ret
|
||||
; 81baf
|
||||
|
||||
String_81baf: db "レアぅぅ@" ; rare (shiny)
|
||||
String_81baf: db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; rare (shiny)
|
||||
String_81bb4: db "ノーマル@" ; normal
|
||||
String_81bb9: db DEBUGTEST_A, "きりかえ▶@" ; (A) switches
|
||||
; 81bc0
|
||||
|
@@ -56,7 +56,7 @@ LinkTextbox2: ; 4d35b
|
||||
|
||||
.PlaceBorder: ; 4d37e
|
||||
push hl
|
||||
ld a, "ぁ" ; $76
|
||||
ld a, $76
|
||||
ld [hli], a
|
||||
inc a
|
||||
call .PlaceRow
|
||||
|
@@ -139,7 +139,7 @@ _LoadTradeScreenBorder: ; 16d696
|
||||
|
||||
LinkComms_LoadPleaseWaitTextboxBorderGFX: ; 16d69a
|
||||
ld de, LinkCommsBorderGFX + $30 tiles
|
||||
ld hl, vTiles2 tile "ぁ"
|
||||
ld hl, vTiles2 tile $76
|
||||
lb bc, BANK(LinkCommsBorderGFX), 8
|
||||
call Get2bpp
|
||||
ret
|
||||
|
@@ -56,7 +56,7 @@ _LoadFontsExtra1:: ; fb48a
|
||||
ld hl, vTiles2 tile "☎" ; $62
|
||||
lb bc, BANK(PokegearPhoneIconGFX), 1
|
||||
call Get2bpp_2
|
||||
ld de, FontExtra tile 3
|
||||
ld de, FontExtra + 3 tiles ; "<BOLD_D>"
|
||||
ld hl, vTiles2 tile "<BOLD_D>"
|
||||
lb bc, BANK(FontExtra), 22 ; "<BOLD_D>" to "ぉ"
|
||||
call Get2bpp_2
|
||||
@@ -104,8 +104,8 @@ LoadBattleFontsHPBar: ; fb4f2
|
||||
lb bc, BANK(FontBattleExtra), 12
|
||||
call Get2bpp_2
|
||||
ld hl, vTiles2 tile $70
|
||||
ld de, FontBattleExtra tile 16
|
||||
lb bc, BANK(FontBattleExtra), 3 ; "<ど>" to "『"
|
||||
ld de, FontBattleExtra + 16 tiles ; "<DO>"
|
||||
lb bc, BANK(FontBattleExtra), 3 ; "<DO>" to "『"
|
||||
call Get2bpp_2
|
||||
call LoadFrame
|
||||
|
||||
@@ -122,7 +122,7 @@ LoadHPBar: ; fb50d
|
||||
ld hl, vTiles2 tile $55
|
||||
lb bc, BANK(ExpBarGFX), 9
|
||||
call Get2bpp_2
|
||||
ld de, MobilePhoneTilesGFX tile 7 ; mobile phone icon
|
||||
ld de, MobilePhoneTilesGFX + 7 tiles ; mobile phone icon
|
||||
ld hl, vTiles2 tile $5e
|
||||
lb bc, BANK(MobilePhoneTilesGFX), 2
|
||||
call Get2bpp_2
|
||||
|
@@ -64,11 +64,11 @@ CheckNickErrors:: ; 669f
|
||||
; table defining which characters are actually text commands
|
||||
; format:
|
||||
; ≥ <
|
||||
db TX_START, TX_BOX + 1
|
||||
db "<PLAY_G>", "<CTRL_18>" + 1
|
||||
db "<NI>", "<NO>" + 1
|
||||
db "<ROUTE>", "<GREEN>" + 1
|
||||
db "<ENEMY>", "<ENEMY>" + 1
|
||||
db "<MOM>", "<TM>" + 1
|
||||
db "<ROCKET>", "┘" + 1
|
||||
db TX_START, TX_BOX + 1
|
||||
db "<PLAY_G>", "<JP_18>" + 1
|
||||
db "<NI>", "<NO>" + 1
|
||||
db "<ROUTE>", "<GREEN>" + 1
|
||||
db "<ENEMY>", "<ENEMY>" + 1
|
||||
db "<MOM>", "<TM>" + 1
|
||||
db "<ROCKET>", "┘" + 1
|
||||
db -1 ; end
|
||||
|
Reference in New Issue
Block a user