hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -88,7 +88,7 @@ EcruteakCityMartSign:
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jumpstd martsign
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EcruteakCityHiddenHyperPotion:
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hiddenitem EVENT_ECRUTEAK_CITY_HIDDEN_HYPER_POTION, HYPER_POTION
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hiddenitem HYPER_POTION, EVENT_ECRUTEAK_CITY_HIDDEN_HYPER_POTION
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UnusedMissingDaughterText:
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; This text is neither used nor referenced in the final game.
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