hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -68,7 +68,7 @@ IcePathB1FIron:
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itemball IRON
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IcePathB1FHiddenMaxPotion:
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hiddenitem EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
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hiddenitem MAX_POTION, EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION
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IcePathBoulderFellThroughText:
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text "The boulder fell"
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