hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -12,7 +12,7 @@ IcePathB2FBlackthornSideTMRest:
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itemball TM_REST
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IcePathB2FBlackthornSideHiddenIceHeal:
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hiddenitem EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_HIDDEN_ICE_HEAL, ICE_HEAL
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hiddenitem ICE_HEAL, EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_HIDDEN_ICE_HEAL
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IcePathB2FBlackthornSide_MapEvents:
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; filler
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