hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -72,7 +72,7 @@ MountMortarB1FPPUp:
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itemball PP_UP
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MountMortarB1FHiddenMaxRevive:
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hiddenitem EVENT_MOUNT_MORTAR_B1F_HIDDEN_MAX_REVIVE, MAX_REVIVE
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hiddenitem MAX_REVIVE, EVENT_MOUNT_MORTAR_B1F_HIDDEN_MAX_REVIVE
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UnknownText_0x7e24d:
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text "Hey!"
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