hiddenitem, like itemball and object_event, puts the item first and the event last
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@@ -20,7 +20,7 @@ RockTunnelB1FRevive:
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itemball REVIVE
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RockTunnelB1FHiddenMaxPotion:
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hiddenitem EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION, MAX_POTION
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hiddenitem MAX_POTION, EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION
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RockTunnelB1F_MapEvents:
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; filler
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