Clean up .Jumptable: spaces
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@@ -20,8 +20,8 @@ REEL_SIZE EQU 15
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const SLOTS_WAIT_REEL3
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const SLOTS_WAIT_STOP_REEL3
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const SLOTS_NEXT_09
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const SLOTS_NEXT_0a
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const SLOTS_NEXT_0b
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const SLOTS_NEXT_0A
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const SLOTS_NEXT_0B
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const SLOTS_FLASH_IF_WIN
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const SLOTS_FLASH_SCREEN
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const SLOTS_GIVE_EARNED_COINS
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@@ -1437,7 +1437,6 @@ Slots_CheckMatchedFirstTwoReels: ; 92e94
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; 92ebd
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.Jumptable: ; 92ebd
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dw .zero
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dw .one
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dw .two
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@@ -1552,7 +1551,6 @@ Slots_CheckMatchedAllThreeReels: ; 92f1d
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; 92f48
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.Jumptable: ; 92f48
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dw .zero
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dw .one
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dw .two
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@@ -2032,7 +2030,7 @@ endr
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; or this code was intended to lead to flipped percentages.
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ld a, [wKeepSevenBiasChance]
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and a
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jr nz, .lowerSevenStreakOdds
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jr nz, .lower_seven_streak_odds
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call Random
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and %0010100
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ret z ; 25% chance to stick with seven symbol bias
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@@ -2040,7 +2038,7 @@ endr
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ld [wSlotBias], a
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ret
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.lowerSevenStreakOdds
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.lower_seven_streak_odds
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call Random
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and %0011100
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ret z ; 12.5% chance to stick with seven symbol bias
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@@ -2080,12 +2078,10 @@ Slots_AnimateGolem: ; 9321d (24:721d)
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jp hl
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.Jumptable: ; 9322d (24:722d)
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dw .init
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dw .fall
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dw .roll
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.init ; 93233 (24:7233)
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
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@@ -2181,12 +2177,10 @@ Slots_AnimateChansey: ; 932ac (24:72ac)
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jp hl
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.Jumptable: ; 932bc (24:72bc)
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dw .walk
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dw .one
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dw .two
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.walk ; 932c2 (24:72c2)
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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