# Conflicts:
#	engine/battle/core.asm
#	engine/save.asm
This commit is contained in:
Remy Oukaour
2018-01-14 23:00:22 -05:00
54 changed files with 298 additions and 324 deletions

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@@ -16,7 +16,7 @@ GameTimer:: ; 209e
ld a, [rSVBK]
push af
ld a, 1
ld a, BANK(GameTime)
ld [rSVBK], a
call UpdateGameTimer

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@@ -55,7 +55,7 @@ Init:: ; 17d
ld [rOBP1], a
ld [rTMA], a
ld [rTAC], a
ld [$d000], a
ld [WRAM1_Begin], a
ld a, %100 ; Start timer at 4096Hz
ld [rTAC], a
@@ -96,7 +96,7 @@ Init:: ; 17d
ld [hCGB], a
call ClearWRAM
ld a, 1
ld a, BANK(wd000)
ld [rSVBK], a
call ClearVRAM
call ClearSprites

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@@ -1401,7 +1401,7 @@ LoadTilesetGFX:: ; 2821
ld a, [rSVBK]
push af
ld a, $6
ld a, BANK(wDecompressScratch)
ld [rSVBK], a
ld a, e

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@@ -494,7 +494,7 @@ ClearWindowData:: ; 1fbf
ld a, [rSVBK]
push af
ld a, $7
ld a, BANK(wWindowStack)
ld [rSVBK], a
xor a

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@@ -7,7 +7,7 @@ NamesPointers:: ; 33ab
dbw 0, PartyMonOT
dbw 0, OTPartyMonOT
dba TrainerClassNames
dbw $4, $4b52 ; within PackMenuGFX
dbw BANK(PackMenuGFX), PackMenuGFX + 60
; 33c3
GetName:: ; 33c3

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@@ -466,7 +466,7 @@ AnimateTileset:: ; 17d3
ld a, [rSVBK]
push af
ld a, 1
ld a, BANK(TilesetAnim)
ld [rSVBK], a
ld a, [rVBK]