Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -1,11 +1,11 @@
HueyPhoneCalleeScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
checkflag ENGINE_HUEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime NITE
iftrue HueyWednesdayNight
@@ -15,11 +15,11 @@ HueyPhoneCalleeScript:
farjump UnknownScript_0xa0908
.WantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
farjump HueyWantsBattleScript
HueyPhoneCallerScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_HUEY
iftrue .Flavor
@@ -36,6 +36,6 @@ HueyWednesdayNight:
setflag ENGINE_HUEY_WEDNESDAY_NIGHT
HueyWantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
getlandmarkname STRING_BUFFER_5, LIGHTHOUSE
setflag ENGINE_HUEY
farjump PhoneScript_WantsToBattle_Male