Rename more script commands for consistency and predictability
Fixes #540
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@@ -1,11 +1,11 @@
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JackPhoneCalleeScript:
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trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
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checkflag ENGINE_JACK
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iftrue .WantsBattle
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farscall PhoneScript_AnswerPhone_Male
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checkflag ENGINE_JACK_MONDAY_MORNING
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iftrue .NotMonday
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checkcode VAR_WEEKDAY
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readvar VAR_WEEKDAY
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ifnotequal MONDAY, .NotMonday
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checktime MORN
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iftrue JackMondayMorning
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@@ -14,11 +14,11 @@ JackPhoneCalleeScript:
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farjump JackPhoneTips
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.WantsBattle:
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landmarktotext NATIONAL_PARK, MEM_BUFFER_2
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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farjump JackWantsBattleScript
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JackPhoneCallerScript:
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trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1
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farscall PhoneScript_GreetPhone_Male
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farscall PhoneScript_Random2
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ifequal 0, JackBattleTrivia
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@@ -38,7 +38,7 @@ JackMondayMorning:
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setflag ENGINE_JACK_MONDAY_MORNING
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JackWantsToBattle:
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landmarktotext NATIONAL_PARK, MEM_BUFFER_2
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getlandmarkname STRING_BUFFER_5, NATIONAL_PARK
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setflag ENGINE_JACK
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farjump PhoneScript_WantsToBattle_Male
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