Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -26,13 +26,62 @@ domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene"
dotrigger EQUS "setscene"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
applymovement2 EQUS "applymovementlasttalked"
RAM2MEM EQUS "vartomem"
writebyte EQUS "setval"
addvar EQUS "addval"
copybytetovar EQUS "readmem"
copyvartobyte EQUS "writemem"
checkcode EQUS "readvar"
writevarcode EQUS "writevar"
writecode EQUS "loadvar"
MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
vartomem EQUS "getnum"
mapnametotext EQUS "getcurlandmarkname"
readcoins EQUS "getcoins"
pokenamemem: MACRO
getmonname \2, \1
ENDM
itemtotext: MACRO
getitemname \2, \1
ENDM
landmarktotext: MACRO
getlandmarkname \2, \1
ENDM
trainertotext: MACRO
gettrainername \3, \1, \2
ENDM
trainerclassname: MACRO
gettrainerclassname \2, \1
ENDM
name: MACRO
getname \3, \1, \2
ENDM
stringtotext: MACRO
getstring \2, \1
ENDM
readmoney: MACRO
getmoney \2, \1
ENDM
RAM2MEM EQUS "getnum"
loadfont EQUS "opentext"
loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
@@ -40,7 +89,7 @@ writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu"
battlecheck EQUS "randomwildmon"
loadtrainerdata EQUS "loadmemtrainer"
loadtrainerdata EQUS "loadtemptrainer"
loadpokedata EQUS "loadwildmon"
returnafterbattle EQUS "reloadmapafterbattle"
trainerstatus EQUS "trainerflagaction"
@@ -54,6 +103,7 @@ displaylocation EQUS "landmarktotext"
givepokeitem EQUS "givepokemail"
checkpokeitem EQUS "checkpokemail"
passtoengine EQUS "autoinput"
verbosegiveitem2 EQUS "verbosegiveitemvar"
; macros/scripts/maps.asm