Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -13,10 +13,10 @@ BattleTower1F_MapScripts:
db 0 ; callbacks
.Scene0:
writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
setval BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special BattleTowerAction
iffalse .SkipEverything
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
special BattleTowerAction
ifequal $0, .SkipEverything
ifequal $2, .priorityjump1
@@ -31,9 +31,9 @@ BattleTower1F_MapScripts:
.priorityjump1
priorityjump BattleTower_LeftWithoutSaving
writebyte BATTLETOWERACTION_CHALLENGECANCELED
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
.SkipEverything:
setscene SCENE_FINISHED
@@ -52,27 +52,27 @@ BattleTower1FRulesSign:
end
BattleTower1FReceptionistScript:
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
special BattleTowerAction
ifequal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
opentext
writetext Text_BattleTowerWelcomesYou
buttonsound
writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
setval BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
ifnotequal $0, Script_Menu_ChallengeExplanationCancel
jump Script_BattleTowerIntroductionYesNo
Script_Menu_ChallengeExplanationCancel:
writetext Text_WantToGoIntoABattleRoom
writebyte TRUE
setval TRUE
special Menu_ChallengeExplanationCancel
ifequal 1, Script_ChooseChallenge
ifequal 2, Script_BattleTowerExplanation
jump Script_BattleTowerHopeToServeYouAgain
Script_ChooseChallenge:
writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
setval BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special BattleTowerAction
special CheckForBattleTowerRules
ifnotequal FALSE, Script_WaitButton
@@ -83,23 +83,23 @@ Script_ChooseChallenge:
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
setval BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
special BattleTowerRoomMenu
ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
writebyte BATTLETOWERACTION_11
setval BATTLETOWERACTION_11
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
closetext
writebyte BATTLETOWERACTION_CHOOSEREWARD
setval BATTLETOWERACTION_CHOOSEREWARD
special BattleTowerAction
jump Script_WalkToBattleTowerElevator
Script_ResumeBattleTowerChallenge:
closetext
writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
setval BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special BattleTowerAction
Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
@@ -108,7 +108,7 @@ Script_WalkToBattleTowerElevator:
setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A
setval BATTLETOWERACTION_0A
special BattleTowerAction
warpsound
disappear BATTLETOWER1F_RECEPTIONIST
@@ -118,15 +118,15 @@ Script_WalkToBattleTowerElevator:
end
Script_GivePlayerHisPrize:
writebyte BATTLETOWERACTION_1C
setval BATTLETOWERACTION_1C
special BattleTowerAction
writebyte BATTLETOWERACTION_GIVEREWARD
setval BATTLETOWERACTION_GIVEREWARD
special BattleTowerAction
ifequal POTION, Script_YourPackIsStuffedFull
itemtotext USE_SCRIPT_VAR, MEM_BUFFER_1
getitemname STRING_BUFFER_4, USE_SCRIPT_VAR
giveitem ITEM_FROM_MEM, 5
writetext Text_PlayerGotFive
writebyte BATTLETOWERACTION_1D
setval BATTLETOWERACTION_1D
special BattleTowerAction
closetext
end
@@ -144,7 +144,7 @@ Script_BattleTowerIntroductionYesNo:
Script_BattleTowerExplanation:
writetext Text_BattleTowerIntroduction_2
Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
setval BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
jump Script_Menu_ChallengeExplanationCancel
@@ -170,7 +170,7 @@ UnreferencedScript_0x9e4be:
iffalse Script_Menu_ChallengeExplanationCancel
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
setval BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
special Function1700ba
ifequal $a, Script_Menu_ChallengeExplanationCancel
@@ -184,15 +184,15 @@ UnreferencedScript_0x9e4be:
end
UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_LEVEL_CHECK
setval BATTLETOWERACTION_LEVEL_CHECK
special BattleTowerAction
ifnotequal $0, Script_AMonLevelExceeds
writebyte BATTLETOWERACTION_UBERS_CHECK
setval BATTLETOWERACTION_UBERS_CHECK
special BattleTowerAction
ifnotequal $0, Script_MayNotEnterABattleRoomUnderL70
special CheckForBattleTowerRules
ifnotequal FALSE, Script_WaitButton
writebyte BATTLETOWERACTION_05
setval BATTLETOWERACTION_05
special BattleTowerAction
ifequal $0, .zero
writetext Text_CantBeRegistered_PreviousRecordDeleted
@@ -210,9 +210,9 @@ continue:
special TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_06
setval BATTLETOWERACTION_06
special BattleTowerAction
writebyte BATTLETOWERACTION_12
setval BATTLETOWERACTION_12
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton