Rename more script commands for consistency and predictability
Fixes #540
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@@ -68,7 +68,7 @@ BlackthornGymClairScript:
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buttonsound
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
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itemtotext TM_DRAGONBREATH, MEM_BUFFER_0
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getitemname STRING_BUFFER_3, TM_DRAGONBREATH
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writetext BlackthornGymText_ReceivedTM24
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playsound SFX_ITEM
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waitsfx
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@@ -144,7 +144,7 @@ BlackthornGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext CLAIR, CLAIR1, MEM_BUFFER_1
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gettrainername STRING_BUFFER_4, CLAIR, CLAIR1
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jumpstd gymstatue2
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ClairIntroText:
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