Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -36,7 +36,7 @@ GoldenrodCity_MapScripts:
iffalse .MoveTutorDone
checkitem COIN_CASE
iffalse .MoveTutorDisappear
checkcode VAR_WEEKDAY
readvar VAR_WEEKDAY
ifequal WEDNESDAY, .MoveTutorAppear
ifequal SATURDAY, .MoveTutorAppear
.MoveTutorDisappear:
@@ -72,21 +72,21 @@ MoveTutorScript:
jump .Incompatible
.Flamethrower:
writebyte MOVETUTOR_FLAMETHROWER
setval MOVETUTOR_FLAMETHROWER
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
.Thunderbolt:
writebyte MOVETUTOR_THUNDERBOLT
setval MOVETUTOR_THUNDERBOLT
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
jump .Incompatible
.IceBeam:
writebyte MOVETUTOR_ICE_BEAM
setval MOVETUTOR_ICE_BEAM
writetext UnknownText_0x1991cf
special MoveTutor
ifequal FALSE, .TeachMove
@@ -128,7 +128,7 @@ MoveTutorScript:
writetext UnknownText_0x19918b
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifequal LEFT, .WalkAroundPlayer
applymovement GOLDENRODCITY_MOVETUTOR, MovementData_0x198a5f
jump .GoInside