Rename more script commands for consistency and predictability
Fixes #540
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@@ -22,7 +22,7 @@ TrainerSailorHuey:
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trainer SAILOR, HUEY1, EVENT_BEAT_SAILOR_HUEY, SailorHueySeenText, SailorHueyBeatenText, 0, .Script
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.Script:
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writecode VAR_CALLERID, PHONE_SAILOR_HUEY
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loadvar VAR_CALLERID, PHONE_SAILOR_HUEY
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endifjustbattled
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opentext
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checkflag ENGINE_HUEY
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@@ -41,14 +41,14 @@ TrainerSailorHuey:
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askforphonenumber PHONE_SAILOR_HUEY
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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trainertotext SAILOR, HUEY1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, SAILOR, HUEY1
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scall .RegisteredNumber
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jump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext SailorHueyBeatenText, 0
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copybytetovar wHueyFightCount
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readmem wHueyFightCount
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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@@ -66,7 +66,7 @@ TrainerSailorHuey:
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loadtrainer SAILOR, HUEY1
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 1
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loadmem wHueyFightCount, 1
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clearflag ENGINE_HUEY
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end
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@@ -74,7 +74,7 @@ TrainerSailorHuey:
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loadtrainer SAILOR, HUEY2
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 2
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loadmem wHueyFightCount, 2
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clearflag ENGINE_HUEY
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end
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@@ -82,7 +82,7 @@ TrainerSailorHuey:
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loadtrainer SAILOR, HUEY3
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startbattle
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reloadmapafterbattle
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loadvar wHueyFightCount, 3
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loadmem wHueyFightCount, 3
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clearflag ENGINE_HUEY
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end
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