Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -93,7 +93,7 @@ LinkReceptionistScript_Trade:
writetext Text_PleaseWait
special CheckLinkTimeout
iffalse .LinkTimedOut
copybytetovar wOtherPlayerLinkMode
readmem wOtherPlayerLinkMode
iffalse .LinkedToFirstGen
special CheckBothSelectedSameRoom
iffalse .IncompatibleRooms
@@ -155,17 +155,17 @@ LinkReceptionistScript_Trade:
writetext Text_PleaseComeIn2
waitbutton
closetext
writebyte FALSE
setval FALSE
end
.Mobile_DidNotSave:
writetext Text_PleaseComeAgain
closetext
writebyte TRUE
setval TRUE
end
BattleTradeMobile_WalkIn:
applymovement2 Pokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown
applymovementlasttalked Pokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown
applymovement PLAYER, Pokecenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom
end
@@ -195,7 +195,7 @@ LinkReceptionistScript_Battle:
writetext Text_PleaseWait
special CheckLinkTimeout
iffalse .LinkTimedOut
copybytetovar wOtherPlayerLinkMode
readmem wOtherPlayerLinkMode
iffalse .LinkedToFirstGen
special CheckBothSelectedSameRoom
iffalse .IncompatibleRooms
@@ -259,13 +259,13 @@ LinkReceptionistScript_Battle:
writetext Text_PleaseComeIn2
waitbutton
closetext
writebyte FALSE
setval FALSE
end
.Mobile_DidNotSave:
writetext Text_PleaseComeAgain
closetext
writebyte TRUE
setval TRUE
end
.SelectThreeMons:
@@ -281,11 +281,11 @@ LinkReceptionistScript_Battle:
waitbutton
.Mobile_DidNotSelect:
closetext
writebyte FALSE
setval FALSE
end
.Mobile_OK:
writebyte TRUE
setval TRUE
end
Script_TimeCapsuleClosed:
@@ -322,7 +322,7 @@ LinkReceptionistScript_TimeCapsule:
writetext Text_PleaseWait
special CheckLinkTimeout
iffalse .LinkTimedOut
copybytetovar wOtherPlayerLinkMode
readmem wOtherPlayerLinkMode
iffalse .OK
special CheckBothSelectedSameRoom
writetext Text_IncompatibleRooms
@@ -414,18 +414,18 @@ Script_WalkOutOfMobileBattleRoom:
Pokecenter2F_CheckGender:
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .Female
applymovement2 Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight
applymovementlasttalked Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesThreeStepsUp
end
.Female:
applymovement2 Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2
applymovementlasttalked Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsUp
opentext
writetext Text_OhPleaseWait
waitbutton
closetext
applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight
applymovementlasttalked Pokecenter2FMovementData_ReceptionistLooksRight
turnobject PLAYER, LEFT
opentext
writetext Text_ChangeTheLook
@@ -433,7 +433,7 @@ Pokecenter2F_CheckGender:
closetext
playsound SFX_TINGLE
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
writebyte (PAL_NPC_RED << 4)
setval (PAL_NPC_RED << 4)
special SetPlayerPalette
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
setflag ENGINE_KRIS_IN_CABLE_CLUB
@@ -460,7 +460,7 @@ Script_WalkOutOfLinkTradeRoom:
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
writebyte (PAL_NPC_BLUE << 4)
setval (PAL_NPC_BLUE << 4)
special SetPlayerPalette
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
special ReplaceKrisSprite
@@ -482,7 +482,7 @@ Script_WalkOutOfLinkBattleRoom:
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
writebyte (PAL_NPC_BLUE << 4)
setval (PAL_NPC_BLUE << 4)
special SetPlayerPalette
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
special ReplaceKrisSprite
@@ -493,45 +493,45 @@ Script_WalkOutOfLinkBattleRoom:
TimeCapsuleScript_CheckPlayerGender:
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .Female
checkcode VAR_FACING
readvar VAR_FACING
ifequal LEFT, .MaleFacingLeft
ifequal RIGHT, .MaleFacingRight
applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsUp_2
end
.MaleFacingLeft:
applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown
applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksLeftAndUp
end
.MaleFacingRight:
applymovement2 Pokecenter2FMovementData_ReceptionistStepsRightLooksDown
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsRightLooksDown
applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksRightAndUp
end
.Female:
checkcode VAR_FACING
readvar VAR_FACING
ifequal RIGHT, .FemaleFacingRight
ifequal LEFT, .FemaleFacingLeft
applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepUp_2
jump .FemaleContinue
.FemaleFacingRight:
applymovement2 Pokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepRight
jump .FemaleContinue
.FemaleFacingLeft:
applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2
applymovementlasttalked Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepLeft
.FemaleContinue:
opentext
writetext Text_OhPleaseWait
waitbutton
closetext
checkcode VAR_FACING
readvar VAR_FACING
ifnotequal UP, .FemaleChangeApperance
turnobject PLAYER, LEFT
.FemaleChangeApperance:
@@ -541,7 +541,7 @@ TimeCapsuleScript_CheckPlayerGender:
closetext
playsound SFX_TINGLE
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
writebyte (PAL_NPC_RED << 4)
setval (PAL_NPC_RED << 4)
special SetPlayerPalette
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown
faceobject PLAYER, POKECENTER2F_TIME_CAPSULE_RECEPTIONIST
@@ -570,7 +570,7 @@ Script_LeftTimeCapsule:
clearflag ENGINE_KRIS_IN_CABLE_CLUB
playsound SFX_TINGLE
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
writebyte (PAL_NPC_BLUE << 4)
setval (PAL_NPC_BLUE << 4)
special SetPlayerPalette
applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
special ReplaceKrisSprite