Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -28,7 +28,7 @@ TrainerCooltrainermGaven3:
trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN
loadvar VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN
endifjustbattled
opentext
checkflag ENGINE_GAVEN
@@ -49,14 +49,14 @@ TrainerCooltrainermGaven3:
askforphonenumber PHONE_COOLTRAINERM_GAVEN
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
scall .RegisteredNumber
jump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext CooltrainermGaven3BeatenText, 0
copybytetovar wGavenFightCount
readmem wGavenFightCount
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
@@ -70,7 +70,7 @@ TrainerCooltrainermGaven3:
loadtrainer COOLTRAINERM, GAVEN3
startbattle
reloadmapafterbattle
loadvar wGavenFightCount, 1
loadmem wGavenFightCount, 1
clearflag ENGINE_GAVEN
end
@@ -78,7 +78,7 @@ TrainerCooltrainermGaven3:
loadtrainer COOLTRAINERM, GAVEN1
startbattle
reloadmapafterbattle
loadvar wGavenFightCount, 2
loadmem wGavenFightCount, 2
clearflag ENGINE_GAVEN
end
@@ -132,7 +132,7 @@ TrainerCooltrainerfBeth1:
trainer COOLTRAINERF, BETH1, EVENT_BEAT_COOLTRAINERF_BETH, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERF_BETH
loadvar VAR_CALLERID, PHONE_COOLTRAINERF_BETH
endifjustbattled
opentext
checkflag ENGINE_BETH
@@ -153,14 +153,14 @@ TrainerCooltrainerfBeth1:
askforphonenumber PHONE_COOLTRAINERF_BETH
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
scall .RegisteredNumber
jump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext CooltrainerfBeth1BeatenText, 0
copybytetovar wBethFightCount
readmem wBethFightCount
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
@@ -174,7 +174,7 @@ TrainerCooltrainerfBeth1:
loadtrainer COOLTRAINERF, BETH1
startbattle
reloadmapafterbattle
loadvar wBethFightCount, 1
loadmem wBethFightCount, 1
clearflag ENGINE_BETH
end
@@ -182,7 +182,7 @@ TrainerCooltrainerfBeth1:
loadtrainer COOLTRAINERF, BETH2
startbattle
reloadmapafterbattle
loadvar wBethFightCount, 2
loadmem wBethFightCount, 2
clearflag ENGINE_BETH
end