Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -61,7 +61,7 @@ TrainerBirdKeeperJose2:
trainer BIRD_KEEPER, JOSE2, EVENT_BEAT_BIRD_KEEPER_JOSE2, BirdKeeperJose2SeenText, BirdKeeperJose2BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_BIRDKEEPER_JOSE
loadvar VAR_CALLERID, PHONE_BIRDKEEPER_JOSE
endifjustbattled
opentext
checkflag ENGINE_JOSE
@@ -84,14 +84,14 @@ TrainerBirdKeeperJose2:
askforphonenumber PHONE_BIRDKEEPER_JOSE
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
scall .RegisteredNumber
jump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext BirdKeeperJose2BeatenText, 0
copybytetovar wJoseFightCount
readmem wJoseFightCount
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
@@ -105,7 +105,7 @@ TrainerBirdKeeperJose2:
loadtrainer BIRD_KEEPER, JOSE2
startbattle
reloadmapafterbattle
loadvar wJoseFightCount, 1
loadmem wJoseFightCount, 1
clearflag ENGINE_JOSE
end
@@ -113,7 +113,7 @@ TrainerBirdKeeperJose2:
loadtrainer BIRD_KEEPER, JOSE1
startbattle
reloadmapafterbattle
loadvar wJoseFightCount, 2
loadmem wJoseFightCount, 2
clearflag ENGINE_JOSE
end
@@ -196,7 +196,7 @@ TrainerCooltrainerfReena:
trainer COOLTRAINERF, REENA1, EVENT_BEAT_COOLTRAINERF_REENA, CooltrainerfReenaSeenText, CooltrainerfReenaBeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERF_REENA
loadvar VAR_CALLERID, PHONE_COOLTRAINERF_REENA
endifjustbattled
opentext
checkflag ENGINE_REENA
@@ -217,14 +217,14 @@ TrainerCooltrainerfReena:
askforphonenumber PHONE_COOLTRAINERF_REENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext COOLTRAINERF, REENA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
scall .RegisteredNumber
jump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext CooltrainerfReenaBeatenText, 0
copybytetovar wReenaFightCount
readmem wReenaFightCount
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
@@ -238,7 +238,7 @@ TrainerCooltrainerfReena:
loadtrainer COOLTRAINERF, REENA1
startbattle
reloadmapafterbattle
loadvar wReenaFightCount, 1
loadmem wReenaFightCount, 1
clearflag ENGINE_REENA
end
@@ -246,7 +246,7 @@ TrainerCooltrainerfReena:
loadtrainer COOLTRAINERF, REENA2
startbattle
reloadmapafterbattle
loadvar wReenaFightCount, 2
loadmem wReenaFightCount, 2
clearflag ENGINE_REENA
end