Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -59,7 +59,7 @@ DayCareManScript_Outside:
closetext
ifequal TRUE, .end_fail
clearflag ENGINE_DAY_CARE_MAN_HAS_EGG
checkcode VAR_FACING
readvar VAR_FACING
ifequal RIGHT, .walk_around_player
applymovement ROUTE34_GRAMPS, Route34MovementData_DayCareManWalksBackInside
playsound SFX_ENTER_DOOR
@@ -89,7 +89,7 @@ TrainerCamperTodd1:
trainer CAMPER, TODD1, EVENT_BEAT_CAMPER_TODD, CamperTodd1SeenText, CamperTodd1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_CAMPER_TODD
loadvar VAR_CALLERID, PHONE_CAMPER_TODD
endifjustbattled
opentext
checkflag ENGINE_TODD
@@ -112,14 +112,14 @@ TrainerCamperTodd1:
askforphonenumber PHONE_CAMPER_TODD
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext CAMPER, TODD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, CAMPER, TODD1
scall .RegisteredNumber
jump .NumberAccepted
.Rematch:
scall .RematchStd
winlosstext CamperTodd1BeatenText, 0
copybytetovar wToddFightCount
readmem wToddFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@@ -141,7 +141,7 @@ TrainerCamperTodd1:
loadtrainer CAMPER, TODD1
startbattle
reloadmapafterbattle
loadvar wToddFightCount, 1
loadmem wToddFightCount, 1
clearflag ENGINE_TODD
end
@@ -149,7 +149,7 @@ TrainerCamperTodd1:
loadtrainer CAMPER, TODD2
startbattle
reloadmapafterbattle
loadvar wToddFightCount, 2
loadmem wToddFightCount, 2
clearflag ENGINE_TODD
end
@@ -157,7 +157,7 @@ TrainerCamperTodd1:
loadtrainer CAMPER, TODD3
startbattle
reloadmapafterbattle
loadvar wToddFightCount, 3
loadmem wToddFightCount, 3
clearflag ENGINE_TODD
end
@@ -165,7 +165,7 @@ TrainerCamperTodd1:
loadtrainer CAMPER, TODD4
startbattle
reloadmapafterbattle
loadvar wToddFightCount, 4
loadmem wToddFightCount, 4
clearflag ENGINE_TODD
end
@@ -214,7 +214,7 @@ TrainerPicnickerGina1:
trainer PICNICKER, GINA1, EVENT_BEAT_PICNICKER_GINA, PicnickerGina1SeenText, PicnickerGina1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_PICNICKER_GINA
loadvar VAR_CALLERID, PHONE_PICNICKER_GINA
endifjustbattled
opentext
checkflag ENGINE_GINA
@@ -237,14 +237,14 @@ TrainerPicnickerGina1:
askforphonenumber PHONE_PICNICKER_GINA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext PICNICKER, GINA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, PICNICKER, GINA1
scall .RegisteredNumber
jump .NumberAccepted
.Rematch:
scall .RematchStd
winlosstext PicnickerGina1BeatenText, 0
copybytetovar wGinaFightCount
readmem wGinaFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@@ -266,7 +266,7 @@ TrainerPicnickerGina1:
loadtrainer PICNICKER, GINA1
startbattle
reloadmapafterbattle
loadvar wGinaFightCount, 1
loadmem wGinaFightCount, 1
clearflag ENGINE_GINA
end
@@ -274,7 +274,7 @@ TrainerPicnickerGina1:
loadtrainer PICNICKER, GINA2
startbattle
reloadmapafterbattle
loadvar wGinaFightCount, 2
loadmem wGinaFightCount, 2
clearflag ENGINE_GINA
end
@@ -282,7 +282,7 @@ TrainerPicnickerGina1:
loadtrainer PICNICKER, GINA3
startbattle
reloadmapafterbattle
loadvar wGinaFightCount, 3
loadmem wGinaFightCount, 3
clearflag ENGINE_GINA
end
@@ -290,7 +290,7 @@ TrainerPicnickerGina1:
loadtrainer PICNICKER, GINA4
startbattle
reloadmapafterbattle
loadvar wGinaFightCount, 4
loadmem wGinaFightCount, 4
clearflag ENGINE_GINA
end