Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -38,7 +38,7 @@ TrainerLassDana1:
trainer LASS, DANA1, EVENT_BEAT_LASS_DANA, LassDana1SeenText, LassDana1BeatenText, 0, .Script
.Script
writecode VAR_CALLERID, PHONE_LASS_DANA
loadvar VAR_CALLERID, PHONE_LASS_DANA
endifjustbattled
opentext
checkflag ENGINE_DANA
@@ -61,14 +61,14 @@ TrainerLassDana1:
askforphonenumber PHONE_LASS_DANA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .DeclinedPhoneNumber
trainertotext LASS, DANA1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, LASS, DANA1
scall .RegisteredPhoneNumber
jump .NumberAccepted
.DanaRematch:
scall .Rematch
winlosstext LassDana1BeatenText, 0
copybytetovar wDanaFightCount
readmem wDanaFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@@ -90,7 +90,7 @@ TrainerLassDana1:
loadtrainer LASS, DANA1
startbattle
reloadmapafterbattle
loadvar wDanaFightCount, 1
loadmem wDanaFightCount, 1
clearflag ENGINE_DANA
end
@@ -98,7 +98,7 @@ TrainerLassDana1:
loadtrainer LASS, DANA2
startbattle
reloadmapafterbattle
loadvar wDanaFightCount, 2
loadmem wDanaFightCount, 2
clearflag ENGINE_DANA
end
@@ -106,7 +106,7 @@ TrainerLassDana1:
loadtrainer LASS, DANA3
startbattle
reloadmapafterbattle
loadvar wDanaFightCount, 3
loadmem wDanaFightCount, 3
clearflag ENGINE_DANA
end
@@ -114,7 +114,7 @@ TrainerLassDana1:
loadtrainer LASS, DANA4
startbattle
reloadmapafterbattle
loadvar wDanaFightCount, 4
loadmem wDanaFightCount, 4
clearflag ENGINE_DANA
end
@@ -176,7 +176,7 @@ TrainerSchoolboyChad1:
trainer SCHOOLBOY, CHAD1, EVENT_BEAT_SCHOOLBOY_CHAD, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, .Script
.Script
writecode VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
loadvar VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
endifjustbattled
opentext
checkflag ENGINE_CHAD
@@ -197,14 +197,14 @@ TrainerSchoolboyChad1:
askforphonenumber PHONE_SCHOOLBOY_CHAD
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .SaidNo
trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
scall .RegisteredChad
jump .HaveChadsNumber
.ChadRematch:
scall .Rematch
winlosstext SchoolboyChad1BeatenText, 0
copybytetovar wChadFightCount
readmem wChadFightCount
ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
@@ -226,7 +226,7 @@ TrainerSchoolboyChad1:
loadtrainer SCHOOLBOY, CHAD1
startbattle
reloadmapafterbattle
loadvar wChadFightCount, 1
loadmem wChadFightCount, 1
clearflag ENGINE_CHAD
end
@@ -234,7 +234,7 @@ TrainerSchoolboyChad1:
loadtrainer SCHOOLBOY, CHAD2
startbattle
reloadmapafterbattle
loadvar wChadFightCount, 2
loadmem wChadFightCount, 2
clearflag ENGINE_CHAD
end
@@ -242,7 +242,7 @@ TrainerSchoolboyChad1:
loadtrainer SCHOOLBOY, CHAD3
startbattle
reloadmapafterbattle
loadvar wChadFightCount, 3
loadmem wChadFightCount, 3
clearflag ENGINE_CHAD
end
@@ -250,7 +250,7 @@ TrainerSchoolboyChad1:
loadtrainer SCHOOLBOY, CHAD4
startbattle
reloadmapafterbattle
loadvar wChadFightCount, 4
loadmem wChadFightCount, 4
clearflag ENGINE_CHAD
end