Rename more script commands for consistency and predictability
Fixes #540
This commit is contained in:
@@ -38,7 +38,7 @@ TrainerLassDana1:
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trainer LASS, DANA1, EVENT_BEAT_LASS_DANA, LassDana1SeenText, LassDana1BeatenText, 0, .Script
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.Script
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writecode VAR_CALLERID, PHONE_LASS_DANA
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loadvar VAR_CALLERID, PHONE_LASS_DANA
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endifjustbattled
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opentext
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checkflag ENGINE_DANA
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@@ -61,14 +61,14 @@ TrainerLassDana1:
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askforphonenumber PHONE_LASS_DANA
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .DeclinedPhoneNumber
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trainertotext LASS, DANA1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, LASS, DANA1
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scall .RegisteredPhoneNumber
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jump .NumberAccepted
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.DanaRematch:
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scall .Rematch
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winlosstext LassDana1BeatenText, 0
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copybytetovar wDanaFightCount
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readmem wDanaFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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@@ -90,7 +90,7 @@ TrainerLassDana1:
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loadtrainer LASS, DANA1
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startbattle
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reloadmapafterbattle
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loadvar wDanaFightCount, 1
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loadmem wDanaFightCount, 1
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clearflag ENGINE_DANA
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end
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@@ -98,7 +98,7 @@ TrainerLassDana1:
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loadtrainer LASS, DANA2
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startbattle
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reloadmapafterbattle
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loadvar wDanaFightCount, 2
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loadmem wDanaFightCount, 2
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clearflag ENGINE_DANA
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end
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@@ -106,7 +106,7 @@ TrainerLassDana1:
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loadtrainer LASS, DANA3
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startbattle
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reloadmapafterbattle
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loadvar wDanaFightCount, 3
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loadmem wDanaFightCount, 3
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clearflag ENGINE_DANA
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end
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@@ -114,7 +114,7 @@ TrainerLassDana1:
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loadtrainer LASS, DANA4
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startbattle
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reloadmapafterbattle
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loadvar wDanaFightCount, 4
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loadmem wDanaFightCount, 4
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clearflag ENGINE_DANA
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end
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@@ -176,7 +176,7 @@ TrainerSchoolboyChad1:
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trainer SCHOOLBOY, CHAD1, EVENT_BEAT_SCHOOLBOY_CHAD, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, .Script
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.Script
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writecode VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
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loadvar VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
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endifjustbattled
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opentext
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checkflag ENGINE_CHAD
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@@ -197,14 +197,14 @@ TrainerSchoolboyChad1:
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askforphonenumber PHONE_SCHOOLBOY_CHAD
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .SaidNo
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trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
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scall .RegisteredChad
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jump .HaveChadsNumber
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.ChadRematch:
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scall .Rematch
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winlosstext SchoolboyChad1BeatenText, 0
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copybytetovar wChadFightCount
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readmem wChadFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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@@ -226,7 +226,7 @@ TrainerSchoolboyChad1:
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loadtrainer SCHOOLBOY, CHAD1
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startbattle
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reloadmapafterbattle
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loadvar wChadFightCount, 1
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loadmem wChadFightCount, 1
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clearflag ENGINE_CHAD
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end
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@@ -234,7 +234,7 @@ TrainerSchoolboyChad1:
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loadtrainer SCHOOLBOY, CHAD2
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startbattle
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reloadmapafterbattle
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loadvar wChadFightCount, 2
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loadmem wChadFightCount, 2
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clearflag ENGINE_CHAD
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end
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@@ -242,7 +242,7 @@ TrainerSchoolboyChad1:
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loadtrainer SCHOOLBOY, CHAD3
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startbattle
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reloadmapafterbattle
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loadvar wChadFightCount, 3
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loadmem wChadFightCount, 3
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clearflag ENGINE_CHAD
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end
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@@ -250,7 +250,7 @@ TrainerSchoolboyChad1:
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loadtrainer SCHOOLBOY, CHAD4
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startbattle
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reloadmapafterbattle
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loadvar wChadFightCount, 4
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loadmem wChadFightCount, 4
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clearflag ENGINE_CHAD
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end
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