Rename more script commands for consistency and predictability
Fixes #540
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@@ -38,7 +38,7 @@ TrainerFisherTully:
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trainer FISHER, TULLY1, EVENT_BEAT_FISHER_TULLY, FisherTullySeenText, FisherTullyBeatenText, 0, .Script
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.Script:
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writecode VAR_CALLERID, PHONE_FISHER_TULLY
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loadvar VAR_CALLERID, PHONE_FISHER_TULLY
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endifjustbattled
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opentext
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checkflag ENGINE_TULLY
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@@ -61,14 +61,14 @@ TrainerFisherTully:
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askforphonenumber PHONE_FISHER_TULLY
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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trainertotext FISHER, TULLY1, MEM_BUFFER_0
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gettrainername STRING_BUFFER_3, FISHER, TULLY1
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scall .RegisteredNumber
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jump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext FisherTullyBeatenText, 0
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copybytetovar wTullyFightCount
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readmem wTullyFightCount
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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@@ -86,7 +86,7 @@ TrainerFisherTully:
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loadtrainer FISHER, TULLY1
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startbattle
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reloadmapafterbattle
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loadvar wTullyFightCount, 1
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loadmem wTullyFightCount, 1
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clearflag ENGINE_TULLY
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end
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@@ -94,7 +94,7 @@ TrainerFisherTully:
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loadtrainer FISHER, TULLY2
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startbattle
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reloadmapafterbattle
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loadvar wTullyFightCount, 2
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loadmem wTullyFightCount, 2
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clearflag ENGINE_TULLY
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end
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@@ -102,7 +102,7 @@ TrainerFisherTully:
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loadtrainer FISHER, TULLY3
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startbattle
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reloadmapafterbattle
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loadvar wTullyFightCount, 3
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loadmem wTullyFightCount, 3
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clearflag ENGINE_TULLY
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end
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