Rename more script commands for consistency and predictability

Fixes #540
This commit is contained in:
Rangi
2019-03-10 15:31:59 -04:00
parent 6393ecb7e5
commit e002b536af
157 changed files with 1494 additions and 1004 deletions

View File

@@ -46,7 +46,7 @@ TinTower1F_MapScripts:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .FoughtSuicune
appear TINTOWER1F_SUICUNE
writebyte RAIKOU
setval RAIKOU
special MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
@@ -55,7 +55,7 @@ TinTower1F_MapScripts:
.NoRaikou:
disappear TINTOWER1F_RAIKOU
.CheckEntei:
writebyte ENTEI
setval ENTEI
special MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
@@ -84,7 +84,7 @@ TinTower1F_MapScripts:
.SuicuneBattle:
applymovement PLAYER, TinTowerPlayerMovement1
pause 15
writebyte RAIKOU
setval RAIKOU
special MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
@@ -97,7 +97,7 @@ TinTower1F_MapScripts:
playsound SFX_EXIT_BUILDING
waitsfx
.Next1:
writebyte ENTEI
setval ENTEI
special MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
@@ -117,7 +117,7 @@ TinTower1F_MapScripts:
cry SUICUNE
pause 20
loadwildmon SUICUNE, 40
writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
startbattle
dontrestartmapmusic
disappear TINTOWER1F_SUICUNE