Rename more script commands for consistency and predictability
Fixes #540
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@@ -46,7 +46,7 @@ TinTower1F_MapScripts:
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checkevent EVENT_FOUGHT_SUICUNE
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iftrue .FoughtSuicune
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appear TINTOWER1F_SUICUNE
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writebyte RAIKOU
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setval RAIKOU
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special MonCheck
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iftrue .NoRaikou
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appear TINTOWER1F_RAIKOU
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@@ -55,7 +55,7 @@ TinTower1F_MapScripts:
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.NoRaikou:
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disappear TINTOWER1F_RAIKOU
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.CheckEntei:
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writebyte ENTEI
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setval ENTEI
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special MonCheck
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iftrue .NoEntei
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appear TINTOWER1F_ENTEI
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@@ -84,7 +84,7 @@ TinTower1F_MapScripts:
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.SuicuneBattle:
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applymovement PLAYER, TinTowerPlayerMovement1
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pause 15
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writebyte RAIKOU
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setval RAIKOU
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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@@ -97,7 +97,7 @@ TinTower1F_MapScripts:
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playsound SFX_EXIT_BUILDING
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waitsfx
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.Next1:
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writebyte ENTEI
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setval ENTEI
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special MonCheck
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iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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@@ -117,7 +117,7 @@ TinTower1F_MapScripts:
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cry SUICUNE
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pause 20
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loadwildmon SUICUNE, 40
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writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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startbattle
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dontrestartmapmusic
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disappear TINTOWER1F_SUICUNE
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