Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078)

This commit is contained in:
xCrystal
2024-01-07 14:51:27 +01:00
parent 7f3b87950a
commit e0c278a595
17 changed files with 76 additions and 76 deletions

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@@ -5,7 +5,7 @@ DEF WALL_TILE EQU $0f
DEF TALK EQU $10
; collision data types (see data/tilesets/*_collision.asm)
; TileCollisionTable indexes (see data/collision/collision_permissions.asm)
; CollisionPermissionTable indexes (see data/collision/collision_permissions.asm)
DEF COLL_FLOOR EQU $00
DEF COLL_01 EQU $01 ; garbage
DEF COLL_03 EQU $03 ; garbage

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@@ -14,7 +14,7 @@ DEF OBJECT_STEP_DURATION rb ; 0a
DEF OBJECT_ACTION rb ; 0b
DEF OBJECT_STEP_FRAME rb ; 0c
DEF OBJECT_FACING rb ; 0d
DEF OBJECT_TILE rb ; 0e
DEF OBJECT_TILE_COLLISION rb ; 0e
DEF OBJECT_LAST_TILE rb ; 0f
DEF OBJECT_MAP_X rb ; 10
DEF OBJECT_MAP_Y rb ; 11

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@@ -1,6 +1,6 @@
TileCollisionTable::
CollisionPermissionTable::
; entries correspond to COLL_* constants
table_width 1, TileCollisionTable
table_width 1, CollisionPermissionTable
db LAND_TILE ; COLL_FLOOR
db LAND_TILE ; COLL_01
db LAND_TILE ; 02

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@@ -1727,7 +1727,7 @@ This bug is why the Lapras in [maps/UnionCaveB2F.asm](https://github.com/pret/po
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
- jr z, .facingwater
+ jr nz, .fail
@@ -2144,7 +2144,7 @@ If `[wWalkingDirection]` is `STANDING` (`$FF`), this will check `[.EdgeWarps + $
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp [hl]
jr nz, .not_warp

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@@ -356,7 +356,7 @@ SurfFunction:
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr nz, .cannotsurf
call CheckDirection
@@ -494,7 +494,7 @@ TrySurfOW::
; Must be facing water.
ld a, [wFacingTileID]
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr nz, .quit
@@ -686,7 +686,7 @@ Script_UsedWaterfall:
.CheckContinueWaterfall:
xor a
ld [wScriptVar], a
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckWaterfallTile
ret z
farcall StubbedTrainerRankings_Waterfall
@@ -1449,7 +1449,7 @@ FishFunction:
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, .facingwater
.fail
@@ -1693,7 +1693,7 @@ BikeFunction:
jr .nope
.ok
call GetPlayerTile
call GetPlayerTilePermission
and $f ; lo nybble only
jr nz, .nope ; not FLOOR_TILE
xor a

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@@ -272,7 +272,7 @@ CmdQueue_StoneTable:
cp SPRITEMOVEDATA_STRENGTH_BOULDER
jr nz, .next
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, de
ld a, [hl]
call CheckPitTile

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@@ -346,7 +346,7 @@ CheckTileEvent:
ret
.warp_tile
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckPitTile
jr nz, .not_pit
ld a, PLAYEREVENT_FALL
@@ -1186,7 +1186,7 @@ CanEncounterWildMonInThisTile::
jr nc, .no
.ice_check
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr z, .no
scf
@@ -1257,7 +1257,7 @@ ChooseWildEncounter_BugContest::
ret
TryWildEncounter_BugContest:
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckSuperTallGrassTile
ld b, 40 percent
jr z, .ok

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@@ -195,14 +195,14 @@ CopyCoordsTileToLastCoordsTile:
ld hl, OBJECT_LAST_MAP_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
ld hl, OBJECT_LAST_TILE
add hl, bc
ld [hl], a
call SetTallGrassFlags
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call UselessAndA
@@ -228,12 +228,12 @@ UpdateTallGrassFlags:
add hl, bc
bit OVERHEAD_F, [hl]
jr z, .ok
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call SetTallGrassFlags
.ok
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call UselessAndA
@@ -321,9 +321,9 @@ GetNextTile:
ld [hl], a
ld e, a
push bc
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
ret
@@ -502,9 +502,9 @@ StepFunction_Reset:
add hl, bc
ld e, [hl]
push bc
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
call CopyCoordsTileToLastCoordsTile
@@ -656,7 +656,7 @@ MovementFunction_Strength:
dw .stop
.start:
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call CheckPitTile
@@ -2278,9 +2278,9 @@ UpdateObjectTile:
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
call GetCoordTile
call GetCoordTileCollision
pop bc
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld [hl], a
farcall UpdateTallGrassFlags ; no need to farcall

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@@ -97,11 +97,11 @@ SkipUpdateMapSprites:
CheckUpdatePlayerSprite:
nop
call .CheckBiking
call .CheckForcedBiking
jr c, .ok
call .CheckSurfing
jr c, .ok
call .CheckSurfing2
call .ResetSurfingOrBikingState
jr c, .ok
ret
@@ -109,7 +109,7 @@ CheckUpdatePlayerSprite:
call UpdatePlayerSprite
ret
.CheckBiking:
.CheckForcedBiking:
and a
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
@@ -119,7 +119,7 @@ CheckUpdatePlayerSprite:
scf
ret
.CheckSurfing2:
.ResetSurfingOrBikingState:
ld a, [wPlayerState]
cp PLAYER_NORMAL
jr z, .nope

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@@ -668,7 +668,7 @@ NormalStep:
add hl, bc
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call CheckSuperTallGrassTile

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@@ -70,11 +70,11 @@ WillObjectBumpIntoWater:
add hl, bc
bit OAM_PRIORITY, [hl]
jp nz, WillObjectRemainOnWater
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
ld d, a
call GetTileCollision
call GetTilePermission
and a ; LAND_TILE
jr z, WillObjectBumpIntoTile
scf
@@ -83,17 +83,17 @@ WillObjectBumpIntoWater:
WillObjectBumpIntoLand:
call CanObjectLeaveTile
ret c
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, WillObjectBumpIntoTile
scf
ret
WillObjectBumpIntoTile:
ld hl, OBJECT_TILE
ld hl, OBJECT_TILE_COLLISION
add hl, bc
ld a, [hl]
call GetSideWallDirectionMask
@@ -210,13 +210,13 @@ WillObjectRemainOnWater:
inc e
.continue
call GetCoordTile
call GetTileCollision
call GetCoordTileCollision
call GetTilePermission
pop de
and a ; LAND_TILE
jr nz, .not_land
call GetCoordTile
call GetTileCollision
call GetCoordTileCollision
call GetTilePermission
and a ; LAND_TILE
jr nz, .not_land
xor a

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@@ -114,7 +114,7 @@ DoPlayerMovement::
; Tiles such as waterfalls and warps move the player
; in a given direction, overriding input.
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld c, a
call CheckWhirlpoolTile
jr c, .not_whirlpool
@@ -270,7 +270,7 @@ DoPlayerMovement::
cp 2
jr z, .bump
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr nc, .ice
@@ -352,7 +352,7 @@ DoPlayerMovement::
ret
.TryJump:
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld e, a
and $f0
cp HI_NYBBLE_LEDGES
@@ -398,7 +398,7 @@ DoPlayerMovement::
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp [hl]
jr nz, .not_warp
@@ -592,7 +592,7 @@ DoPlayerMovement::
ld h, [hl]
ld l, a
ld a, [hl]
ld [wWalkingTile], a
ld [wWalkingTileCollision], a
ret
MACRO player_action
@@ -603,7 +603,7 @@ ENDM
.action_table:
.action_table_1
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTile
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTileCollision
.action_table_1_end
player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
@@ -693,7 +693,7 @@ ENDM
and d
jr nz, .NotWalkable
ld a, [wWalkingTile]
ld a, [wWalkingTileCollision]
call .CheckWalkable
jr c, .NotWalkable
@@ -714,7 +714,7 @@ ENDM
and d
jr nz, .NotSurfable
ld a, [wWalkingTile]
ld a, [wWalkingTileCollision]
call .CheckSurfable
jr c, .NotSurfable
@@ -735,7 +735,7 @@ ENDM
.CheckWalkable:
; Return 0 if tile a is land. Otherwise, return carry.
call GetTileCollision
call GetTilePermission
and a ; LAND_TILE
ret z
scf
@@ -745,7 +745,7 @@ ENDM
; Return 0 if tile a is water, or 1 if land.
; Otherwise, return carry.
call GetTileCollision
call GetTilePermission
cp WATER_TILE
jr z, .Water
@@ -789,7 +789,7 @@ CheckStandingOnIce::
jr z, .not_ice
cp $f0
jr z, .not_ice
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call CheckIceTile
jr nc, .yep
ld a, [wPlayerState]

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@@ -1,6 +1,6 @@
CheckWarpCollision::
; Is this tile a warp?
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_PIT
jr z, .warp
cp COLL_PIT_68
@@ -18,7 +18,7 @@ CheckWarpCollision::
CheckDirectionalWarp::
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_WARP_CARPET_DOWN
jr z, .directional
cp COLL_WARP_CARPET_LEFT
@@ -37,7 +37,7 @@ CheckDirectionalWarp::
CheckWarpFacingDown:
ld de, 1
ld hl, .blocks
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
call IsInArray
ret
@@ -54,7 +54,7 @@ CheckWarpFacingDown:
db -1
CheckGrassCollision::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld hl, .blocks
ld de, 1
call IsInArray
@@ -90,7 +90,7 @@ CheckCutCollision:
db -1
GetWarpSFX::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
ld de, SFX_ENTER_DOOR
cp COLL_DOOR
ret z

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@@ -1518,12 +1518,12 @@ GetMovementPermissions::
ld d, a
ld a, [wPlayerMapY]
ld e, a
call GetCoordTile
ld [wPlayerTile], a
call GetCoordTileCollision
ld [wPlayerTileCollision], a
call .CheckHiNybble
ret nz
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
and 7
ld hl, .MovementPermissionsData
add l
@@ -1555,13 +1555,13 @@ GetMovementPermissions::
push de
inc e
call GetCoordTile
call GetCoordTileCollision
ld [wTileDown], a
call .Down
pop de
dec e
call GetCoordTile
call GetCoordTileCollision
ld [wTileUp], a
call .Up
ret
@@ -1574,13 +1574,13 @@ GetMovementPermissions::
push de
dec d
call GetCoordTile
call GetCoordTileCollision
ld [wTileLeft], a
call .Left
pop de
inc d
call GetCoordTile
call GetCoordTileCollision
ld [wTileRight], a
call .Right
ret
@@ -1708,7 +1708,7 @@ GetFacingTileCoord::
db 1, 0
dw wTileRight
GetCoordTile::
GetCoordTileCollision::
; Get the collision byte for tile d, e
call GetBlockLocation
ld a, [hl]

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@@ -71,34 +71,34 @@ DoesSpriteHaveFacings::
pop de
ret
GetPlayerTile::
ld a, [wPlayerTile]
call GetTileCollision
GetPlayerTilePermission::
ld a, [wPlayerTileCollision]
call GetTilePermission
ld b, a
ret
CheckOnWater::
ld a, [wPlayerTile]
call GetTileCollision
ld a, [wPlayerTileCollision]
call GetTilePermission
sub WATER_TILE
ret z
and a
ret
GetTileCollision::
; Get the collision type of tile a.
GetTilePermission::
; Get the permission of tile collision a.
push de
push hl
ld hl, TileCollisionTable
ld hl, CollisionPermissionTable
ld e, a
ld d, 0
add hl, de
ldh a, [hROMBank]
push af
ld a, BANK(TileCollisionTable)
ld a, BANK(CollisionPermissionTable)
rst Bankswitch
ld e, [hl]
pop af
@@ -189,7 +189,7 @@ CheckWaterfallTile::
ret
CheckStandingOnEntrance::
ld a, [wPlayerTile]
ld a, [wPlayerTileCollision]
cp COLL_DOOR
ret z
cp COLL_DOOR_79

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@@ -306,7 +306,7 @@ MACRO object_struct
\1Action:: db
\1StepFrame:: db
\1Facing:: db
\1Tile:: db
\1TileCollision:: db
\1LastTile:: db
\1MapX:: db
\1MapY:: db

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@@ -2208,7 +2208,7 @@ wWalkingDirection:: db
wFacingDirection:: db
wWalkingX:: db
wWalkingY:: db
wWalkingTile:: db
wWalkingTileCollision:: db
ds 6
wPlayerTurningDirection:: db