Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff

This commit is contained in:
Remy Oukaour
2017-12-25 13:40:10 -05:00
parent da2b01a36c
commit e34e68095d
71 changed files with 435 additions and 398 deletions

View File

@@ -237,16 +237,16 @@ Functioncc220: ; cc220
; Appears to be unused.
xor a
ld [hBGMapMode], a
ld a, (VBGMap0 tile $28) % $100
ld a, LOW(VBGMap0 tile $28)
ld [hBGMapAddress], a
ld a, (VBGMap0 tile $28) / $100
ld a, HIGH(VBGMap0 tile $28)
ld [hBGMapAddress + 1], a
call WaitBGMap2
ld a, $60
ld [hWY], a
xor a
xor a ; LOW(VBGMap0)
ld [hBGMapAddress], a
ld a, VBGMap0 / $100
ld a, HIGH(VBGMap0)
ld [hBGMapAddress + 1], a
call BattleAnimDelayFrame
ret
@@ -1501,10 +1501,10 @@ BattleAnim_UpdateOAM_All: ; cc96e
jr nz, .loop
ld a, [wBattleAnimOAMPointerLo]
ld l, a
ld h, Sprites / $100
ld h, HIGH(Sprites)
.loop2
ld a, l
cp SpritesEnd % $100
cp LOW(SpritesEnd)
jr nc, .done
xor a
ld [hli], a