Resolve #428: Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
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@@ -10,8 +10,12 @@ NUM_MOVES EQU 4
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BASE_STAT_LEVEL EQU 7
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MAX_STAT_LEVEL EQU 13
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; turns that Rest sleep lasts
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REST_TURNS EQU 2
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; minimum damage before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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; turns that sleep lasts
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REST_SLEEP_TURNS EQU 2
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TREEMON_SLEEP_TURNS EQU 7
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; PlayerStatLevels and EnemyStatLevels indexes
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; used for GetStatName
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