Resolve #428: Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
This commit is contained in:
@@ -3,9 +3,9 @@ Copyright_GFPresents: ; e4579
|
||||
call PlayMusic
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
ld a, VBGMap0 / $100
|
||||
ld a, HIGH(VBGMap0)
|
||||
ld [hBGMapAddress + 1], a
|
||||
xor a
|
||||
xor a ; LOW(VBGMap0)
|
||||
ld [hBGMapAddress], a
|
||||
ld [hJoyDown], a
|
||||
ld [hSCX], a
|
||||
@@ -1922,9 +1922,9 @@ Intro_RustleGrass: ; e546d (39:546d)
|
||||
ld [Requested2bppSource], a
|
||||
ld a, [hli]
|
||||
ld [Requested2bppSource + 1], a
|
||||
ld a, (VTiles2 tile $09) % $100
|
||||
ld a, LOW(VTiles2 tile $09)
|
||||
ld [Requested2bppDest], a
|
||||
ld a, (VTiles2 tile $09) / $100
|
||||
ld a, HIGH(VTiles2 tile $09)
|
||||
ld [Requested2bppDest + 1], a
|
||||
ld a, 4
|
||||
ld [Requested2bppSize], a
|
||||
|
Reference in New Issue
Block a user